One Shot or Campaign

When I first got interested in Savage Worlds and started looking online for resources and communities, I noticed that there seemed to be two camps when it came to playing the game. The first was the traditional home campaign, where the GM and players run through a series of adventures creating a larger story arc.... Continue Reading →

Setting the Mood in Your Game

Part One: Music “You open the door, within the room the smell of feces and rotting food fills your nose as the smoke from several torches within stings your eyes. Three small rat-like men turn away from the corpse of a villager they were feeding on to look at you; their eyes burn with a... Continue Reading →

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