AUTHOR’S NOTE: This series looks at the various North American Cryptids as if they were real, tangible beings that have managed to elude scientific observation. Many of the creatures I will be featuring have appeared in other Savage Worlds products. Often times they have been altered and tweaked to fit that particular setting or to... Continue Reading →
Savage Cryptids of North America: Trinity Alps giant salamander!
AUTHOR’S NOTE: This series looks at the various North American Cryptids as if they were real, tangible beings that have managed to elude scientific observation. Many of the creatures I will be featuring have appeared in other Savage Worlds products. Often times they have been altered and tweaked to fit that particular setting or to... Continue Reading →
Savaging Firefly Part Two: The Savage Workshop
Welcome back! Last time, I talked about J.L. Herbert’s Savage Firefly. He did a great job in my humble opinion. I would use his pdf as is. But I’ve also been listening to a few podcasts that talk about how Savage Worlds works best when it is kept simple. So this time up, I’ll review... Continue Reading →
One Shot or Campaign
When I first got interested in Savage Worlds and started looking online for resources and communities, I noticed that there seemed to be two camps when it came to playing the game. The first was the traditional home campaign, where the GM and players run through a series of adventures creating a larger story arc.... Continue Reading →
Setting the Mood in Your Game
Part One: Music “You open the door, within the room the smell of feces and rotting food fills your nose as the smoke from several torches within stings your eyes. Three small rat-like men turn away from the corpse of a villager they were feeding on to look at you; their eyes burn with a... Continue Reading →