Savaging Old Games: Justifiers!

Let us turn back the clock to the late 1980's. I was still a teen and RPGs were still in there own sort of teen years as well. Rules systems were being created as different aspiring designers were looking for ways to create a game that was not like D&D. Some, like GURPS and Traveler... Continue Reading →

Pulp Action Hour: Exo-Suits!!

Almost as powerful as tanks and far more agile, the exo-suit was developed in the 1930’s as an alternative to the tracked armored tanks. Each stands between eight to twelve feet tall, provide complete cover for the operator and provide enhanced weaponry and sensor suites. Every nation has exo-suits, but only the US, Canada, Germany... Continue Reading →

Pulp Action Hour: Psi and Cybernetics!

“The first concrete discovery of the aether, a natural force similar to that of magnetism and gravity, though functioning on a plane somewhere between the quantum and sub-quantum was made in 1882. This aether was shown to be connected to psychic powers, and as it was studied; schools of psychic training were started. Aether was... Continue Reading →

Pulp Action Hour: Airships Part Two!

Welcome to part two of my Pulp Action Hour Airship coverage. In this post, we cover the larger than life flying platforms. Each is capable of flight through a combination a matrix of anti-gravity generators strategically placed throughout the hull and multiple large turboprop engines. These massive vehicles are powered by banks of aether crystals... Continue Reading →

Pulp Action Hour: Airships Part One!

Welcome back to my Pulp Action Hour series! Most of my previous entries were more fluff and background fluff. I now begin to present to you, dear readers, more of the crunchy specifics. This is part one of a two part series on the more advanced aircraft in the Pulp Action Hour settingThe planes of... Continue Reading →

Pulp Action Hour: Equipment!

Welcome back! In this post, I go into the rules for new equipment in my Savage Worlds Pulp Action Hour setting. *I updated this post on 10/18/18, changing how the concussion and pulse gun's work, thanks to some gentle reminder's on how nonlethal wounds work in Savage Worlds. I hope you enjoy! EQUIPMENT Use all... Continue Reading →

Pulp Action Hour 2: Lets talk Tech.

This week, I present to you two discussions that help explain how quantum & sub-quantum physics work in this setting and how it ties together the technology of the setting. Discussion:  Quantum vs. Sub-Quantum EtherTo some, it may seem confusing just what the difference is between quantum ether and sub-quantum ether. Explained simply, Quantum Ether... Continue Reading →

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