The Amarok is spoken of in Inuit legend and mythology. This gigantic grey wolf is said to hunt and kill those foolish enough to hunt alone at night. Unlike normal wolves, the Amarok is a solitary predator of unrivaled stalking and tracking capability.
Superficially similar to the Waheela, the Amarok is larger and quite a bit more powerful. Luckily, they are also far more rare.
The last recorded sighting of the Amarok was in the 1940’s in the Northwestern Territory when some deep woods hikers reported seeing a wolf that looked to be five feet tall at the shoulder was stalking them, keeping a distance of a few dozen yards.
AUTHOR’S NOTE: This series looks at the various North American Cryptids as if they were real, tangible beings that have managed to elude scientific observation. Many of the creatures I will be featuring have appeared in other Savage Worlds products. Often times they have been altered and tweaked to fit that particular setting or to make them more interesting or challenging. My interpretation tries to stay closer to the available lore I could find on each.
I hope you enjoy this series and like my interpretations of these wonderfully imaginative creatures.
NOTE#2: This write up uses the new Savage Worlds Adventure Edition Rules (SWADE).
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Athletics d18, Fighting d10, Notice d10, Stealth d10, Survival d12
Pace: 8; Parry: 7; Toughness: 10
Large: Size +1 & Brawny. These are massive hulking beasts!
Fear: Anyone seeing the creature must make a Spirit check at -2 to resist fear.
Fleet-Footed: These cryptids run on all fours and have a d10 run die.
Go for the Throat: These beasts gain a +2 bonus for called shots to the head.
Keen senses: Their sense of sight, smell and hearing are all far superior to other wolves. They gain a +2 bonus to any notice and survival checks.