Pulp Action Hour: Airships Part One!

Welcome back to my Pulp Action Hour series! Most of my previous entries were more fluff and background fluff. I now begin to present to you, dear readers, more of the crunchy specifics. This is part one of a two part series on the more advanced aircraft in the Pulp Action Hour setting
The planes of WWII found in the SWADE core book are all still the most common aircraft found in the setting. The only change is that the military craft and a few civilian craft of the ultra wealthy are powered by aether crystals rather than fossil fuels
One thing I wanted to make sure to include are bombs and rockets, since neither are included in SWADE core. Bombs were common aerial weapons during WWII. Rockets however are a bit different. Thanks to advances technology and the aether crystals, primitive fly by wire and heat seeking guidance systems have been developed.

Vehicle Weapons of Pulp Action Hour!

TypeRangeDamageAPROFCost
Light Bomb5D8 MBT242k
Heavy Bomb9D10 LBT348k
Light Rocket150/300/6004D8203k
Medium Rocket200/400/8004D10247k
Heavy Rocket250/500/10006D102810k

Bombs: These are dropped from planes and flying platforms. If trying to hit a specific target with the bomb, such as a small building or stationary tank, the pilot needs to make a shooting roll at a -1 to hit.
Rockets: These can have two types of guidance systems. The first is a fly by wire using a aether crystal powered communications array. The pilot makes a shooting roll to hit with them. He gains a +1 to hit when firing a fly by wire, but suffers a -1 to pilot rolls due to the distraction of guiding the rocket.
These can also be installed with heat seeking guidance systems. The pilot makes a shooting roll to get a heat lock and fires

Note on Space Capable Aircraft Speeds:
The speed of a craft in space is twenty times faster than in the atmosphere. So a plane with a speed of 500 in atmosphere would have a speed of 20,000 in space.

Advanced Airplanes
The following are the more advanced airplanes available to each of the various powers in the world.

US Interceptor: This is the mainstay of the US air force. It has a single turbo-prop engine and can mount two rockets or bombs in addition to the traditional forward facing gun mounts. It has room for only one person. This is a small, maneuverable craft. Looks like a slightly more advanced WWII fighter plane.
Size: 6(large), Handling: +1, Top Spd: 460, Tough: 13(3), Crew: 1, Cost: 65k
Weapons: 4 linked Med MG, 2 bombs or rockets on wing

US Condor: This is a larger plane with two powerful turboprop engines. It has room for a pilot and co-pilot as well as additional mounts and cargo space for rockets, bombs and other ordinance. This looks like a twin engine version of the Interceptor.
Size: 6(large), Handling: 0, Top Spd: 400, Tough: 14(3), Crew: 2, Cost: 75k
Weapons: 4 linked Med MG, 8 bombs & 4 wing bombs or rockets..
NOTE: Can also be equipped with spy cameras or other high tech gear

US Trans-Atmo Fighter: This is a modified Condor with additional fuel cells, vacuum capable thrusters and a larger cockpit that can support 2 people with air, food and water for two days. This will allow it to travel to and from the moon with ease.
Size: 7(large), Handling: 0, Top Spd: 500, Tough: 15(4), Crew: 2, Cost: 90k
Weapons: 4 linked Med MG

German Nachtmörder: The Night Killer is similar in design to the US Trans-Atmo Fighter. Though it has seating for only one person and supplies to last that person for 5 days to better make the trip to Mars or Venus solo.
Size: 7(large), Handling: 0, Top Spd: 490, Tough: 15(3), Crew: 1, Cost: 90k
Weapons: 2 linked Hvy MG

German Terrorgeist: The Terror Ghost is similar to the US Condor, though it is not as maneuverable, sacrificing agility for additional ordinance, storing bombs in its belly and rockets on its wings.
Size: 6(large), Handling: -1, Top Spd: 420, Tough: 15(3), Crew: 2, Cost: 80k
Weapons: 2 linked hvy MG, 8 bombs & 4 rockets on the wings

German Jäger-Vogel: The Hunter Bird is the German counterpart to the Interceptor. The two are surprisingly almost identical in design. Each were introduced almost simultaneously, leading many to wonder, who copied off who.
Size: 6(large), Handling: +1, Top Spd: 460, Tough: 13(3), Crew: 1, Cost: 65k
Weapons: 4 linked Med MG, 2 bombs or rockets on wings

UK Hornet: The Hornet is a small, very maneuverable one man fighter with a single turboprop engine. It is only armed with Air to Air guns and is meant for air defense and superiority.
Size: 6(large), Handling: +1, Top Spd: 460, Tough: 12(3), Crew: 1, Cost: 65k
Weapons: 4 linked Med MG

UK Hydro-Hornet: This is a highly specialized version of the hornet, capable of landing on water or land, making it more versatile.
Size: 6(large), Handling:+1, Top Spd: 435, Tough: 12(3), Crew: 1, Cost: 70k
Weapons: 4 linked Med MG

UK Intra Atmosphere Dogfighter: Looking similar to the Hornet, this craft is larger and uses a combination of jet propulsion and booster rockets rather than a turboprop engine. Designed with a pilot and copilot in mind, it is air tight and equipped to last 48 hours in space, long enough to rendezvous with a carrier ship in space or make the trip to the moon.
Size: 7(large), Handling: 0, Top Spd: 520, Tough: 14(3), Crew: 2, Cost: 110k
Weapons: 4 linked Med MG

Russian Komisar Defenser: This one man plane is as small as the Hornet, though not as maneuverable. It is armed with guns and one bomb.
Size: 6(large), Handling: 0, Top Spd: 445, Tough: 13(3), Crew: 1, Cost: 60k
Weapons: 4 linked Hvy MG

Russian Petrovik Nektanikar: This is the largest of the fighter planes made by any faction. It has a three man crew, is powered by three turbo-prop engines and is armed with a forward and rear facing gun mounts as well as a large bomb bay and wing mounted rockets. .
Size: 8(large), Handling: -1, Top Spd: 390, Tough: 16(4), Crew: 3, Cost: 90k
Weapons: 4 linked Med MG (2 front, 2 rear in 180 degree turrets), 10 bombs, 4 wing mounted rockets.

Russian Cosmo-Spectre: This craft has space thrusters, room for two crew and supplies to last them for 3 days in space. It has the normal forward guns as well as 4 wing mounted rockets.
Size: 7(large), Handling: -1, Top Spd: 480, Tough: 14(3), Crew: 2, Cost: 105k
Weapons: 4 linked Med MG, 4 wing mounted rockets

Japanese Zero Elite: As small and maneuverable as the hornet, it has a single turboprop engine and forward facing machine guns.
Size: 6(large), Handling: +1, Top Spd: 460, Tough: 12(3), Crew: 1, Cost: 60k
Weapons: 2 linked Hvy MG

Japanese Kamikaze Kraft: Similar to the Zero Elite, it has a larger fuel capacity and contains about fifty pounds of high explosive within its fuselage. This is used to make the craft more destructive on kamikaze runs. These are designed to look just like Zero Elites to make telling them apart harder.
Size: 6(large), Handling: +1, Top Spd: 435, Tough: 1(3), Crew: 1, Cost: 65k
Weapons: 2 linked Hvy MG, explosives in fuselage. If an attack hits with 2 raises, the explosives are hit, destroying the craft.

Sky Brigade Crusader: This is a souped up version of the US Condor. Its engines are more powerful and the craft is more maneuverable than the condor. It can hold eight bombs in its cargo bay as well as four wing mounted rockets.
Size: 7(large), Handling: +1, Top Spd: 480, Tough: 15(4), Crew: 2, Cost: 95k
Weapons: 4 linked Med MG, 8 bombs & 4 wing bombs or rockets..

Sky Brigade Manta Ray: This is a modified Crusader that is amphibious capable. The craft can be flown into a body of water and immediately dive to a depth of up to five hundred feet.
Size: 7(large), Handling: +1, Top Spd: 480, Tough: 15(4), Crew: 2, Cost: 115k
Weapons: 4 linked Med MG, 4 bombs, 2 wing mounted rockets.
Note: Amphibious – Can safely be piloted underwater to a depth of up to 500′.

Sky Brigade Phantom: This is a stealth version of the crusader; sacrificing much of its ordinance space for a new type of shield developed by Sky Brigade that makes it invisible to radar and more difficult to spot visually. The craft has room for only two wing mounted bombs rather than the six bay stowed bombs the other sky brigade craft can hold.
Size: 7(large), Handling: +1, Top Spd: 480, Tough: 14(3), Crew: 2, Cost: 115k
Weapons: 4 linked Med MG, 2 wing mounted rockets
Note: Stealthy, when stealth system is active, all notice checks to spot the Phantom visually or on radar is made at -4.



Next time, we look at the larger than life flying platforms. These include flying aircraft carriers, escorts and destroyers.
Until then, please let me know what you think! Is there anything you see that could be changed? Something I may have left out?


Cheers!
ShadowDad

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