AUTHOR’S NOTE: This cryptid was among the more difficult ones to look up. There is very little information about it online. At ALL! What I did find I was interested enough in to do a treatment on this elusive beast. Though I did embellish this one more than most and have added details to it... Continue Reading →
Savage Cryptids of North America: The AMAROK!
The Amarok is spoken of in Inuit legend and mythology. This gigantic grey wolf is said to hunt and kill those foolish enough to hunt alone at night. Unlike normal wolves, the Amarok is a solitary predator of unrivaled stalking and tracking capability. Superficially similar to the Waheela, the Amarok is larger and quite a bit... Continue Reading →
Pulp Action Hour: Exo-Suits!!
Almost as powerful as tanks and far more agile, the exo-suit was developed in the 1930’s as an alternative to the tracked armored tanks. Each stands between eight to twelve feet tall, provide complete cover for the operator and provide enhanced weaponry and sensor suites. Every nation has exo-suits, but only the US, Canada, Germany... Continue Reading →
Pulp Action Hour: Psi and Cybernetics!
“The first concrete discovery of the aether, a natural force similar to that of magnetism and gravity, though functioning on a plane somewhere between the quantum and sub-quantum was made in 1882. This aether was shown to be connected to psychic powers, and as it was studied; schools of psychic training were started. Aether was... Continue Reading →
Pulp Action Hour: Airships Part Two!
Welcome to part two of my Pulp Action Hour Airship coverage. In this post, we cover the larger than life flying platforms. Each is capable of flight through a combination a matrix of anti-gravity generators strategically placed throughout the hull and multiple large turboprop engines. These massive vehicles are powered by banks of aether crystals... Continue Reading →
Pulp Action Hour: Airships Part One!
Welcome back to my Pulp Action Hour series! Most of my previous entries were more fluff and background fluff. I now begin to present to you, dear readers, more of the crunchy specifics. This is part one of a two part series on the more advanced aircraft in the Pulp Action Hour settingThe planes of... Continue Reading →
Pulp Action Hour: Equipment!
Welcome back! In this post, I go into the rules for new equipment in my Savage Worlds Pulp Action Hour setting. *I updated this post on 10/18/18, changing how the concussion and pulse gun's work, thanks to some gentle reminder's on how nonlethal wounds work in Savage Worlds. I hope you enjoy! EQUIPMENT Use... Continue Reading →
Pulp Action Hour: Out Among the Stars!
Welcome back to my home brewed Pulp Action Setting! This week, we leave Earth behind for a bit to discover what lies beyond our world. So, sit back and take a tour of our Solar System! Earth: Basically the same as it was in the mid to late 1930’s. The planet has not yet reached... Continue Reading →
Pulp Action Hour 2: Lets talk Tech.
This week, I present to you two discussions that help explain how quantum & sub-quantum physics work in this setting and how it ties together the technology of the setting. Discussion: Quantum vs. Sub-Quantum Ether To some, it may seem confusing just what the difference is between quantum ether and sub-quantum ether. Explained simply,... Continue Reading →
Pulp Action Hour!
One setting I have had bouncing around in my head for several years now has been one that many might think is a bit overplayed or cliché. Think of the pulp action stories of Nazi supermen, Indiana Jones styled crusaders, Warehouse 13 gadgets and artifacts and a generous heaping of Sky Captain and the World... Continue Reading →