Pulp Action Hour: Airships Part Two!

Welcome to part two of my Pulp Action Hour Airship coverage. In this post, we cover the larger than life flying platforms. Each is capable of flight through a combination a matrix of anti-gravity generators strategically placed throughout the hull and multiple large turboprop engines. These massive vehicles are powered by banks of aether crystals... Continue Reading →

Pulp Action Hour: Equipment!

Welcome back! In this post, I go into the rules for new equipment in my Savage Worlds Pulp Action Hour setting. *I updated this post on 10/18/18, changing how the concussion and pulse gun's work, thanks to some gentle reminder's on how nonlethal wounds work in Savage Worlds. I hope you enjoy!   EQUIPMENT Use... Continue Reading →

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