Pulp Action Hour: Equipment!

Welcome back! In this post, I go into the rules for new equipment in my Savage Worlds Pulp Action Hour setting. *I updated this post on 10/18/18, changing how the concussion and pulse gun's work, thanks to some gentle reminder's on how nonlethal wounds work in Savage Worlds. I hope you enjoy!   EQUIPMENT Use... Continue Reading →

Cryptids of North America: The WENDIGO!

Myths and legends of the wendigo have existed for centuries with the earliest tales going back to the Algonquian Indians of North America. The word "wendigo" is from the Algonquian language and roughly translates to "spirit of lonely places". All the legends agree that the wendigo is created when a man in direst of circumstances... Continue Reading →

Pulp Action Hour 2: Lets talk Tech.

This week, I present to you two discussions that help explain how quantum & sub-quantum physics work in this setting and how it ties together the technology of the setting. Discussion:   Quantum vs. Sub-Quantum Ether To some, it may seem confusing just what the difference is between quantum ether and sub-quantum ether. Explained simply,... Continue Reading →

Pulp Action Hour!

One setting I have had bouncing around in my head for several years now has been one that many might think is a bit overplayed or cliché. Think of the pulp action stories of Nazi supermen, Indiana Jones styled crusaders, Warehouse 13 gadgets and artifacts and a generous heaping of Sky Captain and the World... Continue Reading →

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