Pulp Action Hour: Airships Part Two!

Welcome to part two of my Pulp Action Hour Airship coverage. In this post, we cover the larger than life flying platforms. Each is capable of flight through a combination a matrix of anti-gravity generators strategically placed throughout the hull and multiple large turboprop engines. These massive vehicles are powered by banks of aether crystals... Continue Reading →

Pulp Action Hour: Airships Part One!

Welcome back to my Pulp Action Hour series! Most of my previous entries were more fluff and background fluff. I now begin to present to you, dear readers, more of the crunchy specifics. This is part one of a two part series on the more advanced aircraft in the Pulp Action Hour settingThe planes of... Continue Reading →

Savaged My Little Pony?!?

When you look back at your fond childhood memories, what is the one cartoon that stands out the most; other than Looney Tunes? I would say The Littles and Rescue Rangers from my pre-tween days. One that I remember seeing when I was a kid and that my own kids watched (and my Daughter who... Continue Reading →

Savage Deathlands: Some New Rules.

The following are some new and additional rules I've come up with since releasing my Savage Worlds Deathlands translation. I have also updated the PDF document with this information (as version 1.1). You can still get the original version of the PDF that does not include these updates. That way, if you don't like these... Continue Reading →

How to Savage Your Home Town

If you are like me, you live in an area that is light in Savage Worlds players. Maybe its D&D 5e or Pathfinder/Starfinder or FFG’s Star Wars game that dominates your area (or, like me, a mix of all the above).   How do you go about getting people interested in Savage Worlds? Well, the most... Continue Reading →

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