A few years ago, I did a blog post about using paper minis in your game as an affordable and creative alternative to the more expensive and bulky traditional minis. I've had a few people ask for more information on the subject, so I decided to revisit this subject with some of the additional resources... Continue Reading →
Savage Worlds Rifts One Shot: Tomorrow Legion Courier
The party comes across a lone human female cyberknight. She is badly wounded and her hoverbbike is barely running. She steers towards the PCs before falling off the bike and collapsing onto the ground. Her name is Nurina, she is a courier for the Tomorrow Legion and is carrying an armored container that, according to her,... Continue Reading →
Savage Worlds Rifts One Shot: Trading Post Despot
The PC's begin getting low on certain supplies that cannot easily be found scavenging in the wilderness, such as ammo and modern medicines. There is a trading town a little less than two hours travel from them. The group has been to this town in the past to trade and are familiar with some of... Continue Reading →
Savage Worlds Rifts One Shot: Miner’s Lament
Welcome to my second one shot encounter for the Savage Worlds Rifts setting. As with my last one, I tried to come up with something that could present a bit of a moral dilemma as well as one that could be resolved non-violently if the players chose to use negotiation. As usual, all the stats... Continue Reading →
Savage Worlds Rifts One Shot: Coalition Captives.
Hello and welcome to my new series of posts!Each post is essentially an adventure seed to help provide Savage Worlds Rifts GM's some easy to drop in encounters to use in their home game. Each one will provide stats or direct you to where you can find stats for all the antagonists. Any time I... Continue Reading →
New GM Advice: The Sandbox Game
The sandbox game. In role playing, this evokes the idea that there is no driving plot, but rather the players have the freedom to do what they want, go where they want, and generally have a free hand in the world. The problem is, most RPGs are story driven and it can prove to be... Continue Reading →
Revisiting Audio Dramas for Gaming Inspiration.
Last November I wrote about getting inspiration from audio dramas for home games. Since then, I’ve continued my auditory quest for inspiration where I can find it. I the year since that initial post, I’ve come across a few new audio drama podcasts worth listening to. Do you like “X Files” styled conspiracy campaigns? Ones... Continue Reading →
Your Home Town is More Interesting than You Think!
I have always liked the idea of running a game of exploration and investigation of the mysteries surrounding my local community. This would be in the vein of shows like Erie Indiana, Stranger Things, or (to a lesser degree) Scooby-Doo. Also think of movies like "IT". I love the idea of researching towns in my... Continue Reading →
Using Paper Minis and other Props in Your Game
This is a follow up to my “Setting the Mood in Your Games”. I like using music and props to help set the mood and enhance the look and feel of gameplay. I’m also a big fan of doing this as inexpensively as possible! UPDATE: I have some additional resources right over HERE! Most of... Continue Reading →
Do You Homebrew, Bro?
Silly title, I know. Everyone homebrews, right? I’d like to know what you homebrew or house rule that is different than the core rules of Savage Worlds, or whatever other system you like. Such as Genesys, as many of my Nerds-International community like (That’s you J.Pierson!), or the Index Card RPG like The Murder Hobo... Continue Reading →